Are you confused about gamification or gamified learning? Are you thinking a little bit more about this? Then you reach to a perfect article which remove your confusion as well as learn more about gamified learning.
The word is directly connected to game, means it is clear to all that this is a type of game. But which game is this? How to play? Why play? This questions are now arriving to our mind. Is this a game like Canady? Or cricket? No No like chess? Then?? Yes, this is a game but not any classical game. It is a game played by a group of boys or girls. It can be played in classroom or tuition or any educational places. Now I am going to discuss a brief detail.
Do you play video games or brain games in your mobile or any electronics device? During this play have you not to concentrate a more than usual? Yes, this is the answer. Also this is a game that increase your concentration about your study. In a research, students say that if their education would be like games then it will be easier. The professors also search this type of article to start gamification in their classrooms. Now think, what would be if your education system convert to gaming system? Like that- you get more marks if your score is more than others in your online game. Or you will be the topper in your class if you complete more level in your game. Can you imagine that?
Contents
What is gamified learning?
Gamified learning is a teaching technology that looks like a game type scenario around the class topics and the syllabus and motivate the students to boost their learning skill. The main aim of this game is to engage students to their course curriculum and participate in course activities. From research it is seen that by this the students score more in their class test and perform better than usual.
Gamification can be played by online question-answer round or online quiz round or such any playing round where every student can participate. Their daily score will be stored in their account. And from that score the class topper will be decided. The result is stunning. Every students try to score well and it creates there tendency to learn well there curriculum. You can also say this as an eLearning motivation technique.
How gamified learning motivate students
Gamification is a key to motivate students. You know that when you play any game, the game structure moves in your mind all the day as well as in your dream. This is also like that. They try to score well in their game. For that they invest more time and give more effort to learn. At the end if there are any physical reward or achievement, it will be more interesting then. Precisely, this gamification system motivates students to learn and perform better in their examination.
Points have to be arranged
Score based points– the response of students are remarked as scores or points that will save in their account section of this online tool. This points make topper or help to get reward at the end of each competition.
Team play– this can be played as team play. Like some students make a group o team and play quiz with other team. By this, the interest grows more among them.
Reward– at the end of each round or the whole competition there will be a rewarding system that rewards the top scorer in the classroom.
Rules of game– some rules have to be engaged during play. Like leader board play, specific time to put answer, duration of the game etc.
Pros of gamified classroom
Create enthusiasm– gamification creates more enthusiasm towards the class subjects. Like during play one can show his interest in a specific subject. One who like math, score good in math and also want to solve more maths and spent more time to score more in math. This creates more enthusiasm in him.
Create clear learning path– the wrong answers or the unresponse questions directly send to the class teachers. And they can easily find out where the students facing problem in their subject.
Engage students– gamification bring more interest among students and they participate more in this. Thus this engage students with the game.
Connect with friends– In team play or group quiz game friends are connected with others. They can invite another friend to join in their group. Thus a strong connection may build with friends by gamification.
Cons of gamified classroom
Cost– The cost of gamification may be quite high due to online arrangement. The computer cost, data cost, software cost etc.
Usage– The usage of this software may be quite difficult. So the developer have to design an easy software that can be easily accessible by all the students and keep in view that they do not feel any difficulty during using the software.
Time management-The duration of play have to fix in a day. That a student cannot play 24 hours in a day or automatically stop the game after a fixed time.
The gamification industry increasing day by day. The number of gamification organization expected to 54% at the end of 2020. The pros and cons also very important in consideration. This depends on the institution learning procedure. Let’s go, convert our offline institutions to online.